Nightmares,
the Adventures
"Nightmares, the Adventures" is a
point and click adventure. This
means that you will get to spend
endless hours pointing and
clicking randomly around the
scenes until you are able to beat
this game. Unfortunately, if you
click too much you will lose the
adventure, forcing you to restart
from the beginning. So, maybe the
better strategy with this game is
to think a little more about the
puzzles presented and less about
how fast you can click and winzor.
Or, you can just read through this
guide/review since it contains the
solution hidden deep within it.
On to the game.
Your beginning scene looks a
little like this:
Here you will collect, the bone,
the scythe and the newspaper. The
newspaper gives us some important
clues as to why the skeleton is
sitting on the headstone sulking.
Seeing as how the episode is named
after him, I think it is ok to
assume that our adventure shall
entail us helping him. Now that we
have collected those three items,
we will move on to the next scene.
Let's travel to the top right and
see what awaits.
The top right scene looks like
this:
Deku Reviews Issue 6: Nightmares,
The Adventures
re: Deku Reviews Issue 6:
Nightmares, The Adventures
Here we notice a key that is being
blocked by an angry tree that can
move its branches. That's fine,
lets inspect the mausolea. We will
start with the one on the right
first. Inside there are three
wooden coffins. Two of the coffins
contain large worm-like creatures
and one contains two skull
maracas. The smallest coffin has
the maracas we need for our
adventure. On to the mausoleum on
the left. Inside we see a boy
whose toy bat is caught inside of
a spider web. Grab the scythe and
cut the bat down for him. He will
give you his toy and leave. Seeing
as how there is nothing left to do
inside of this tomb, you will
leave too.
Outside of the mausolea, you will now be able to put that bay toy to use. Grab it and drag it onto the tree that is guarding the key. The bat will become entangled in the tree's branches enabling you to grab the key. Go back to the first scene that the game started on.
Now let's take the path leading to the upper left.
First thing we see is a cute skeleton dog. Give him the bone so that he won't trouble us as we continue our adventure. Grab the garbage cans and then enter the mausoleum located on the right. In here we will grab a guitar from the wooden coffin and on the way out we will take the torch. Head into the last vault on the left. It is quite dark inside and we will need to place the torch in its holder so that we can see. You will need to place it on the left side of the door. Now, we see a boy who has been chained to the floor. Use the key we found earlier to unlock all of the padlocks binding him. He will get up, thank you and leave. Now we will return to the starting scene with the sulking skeleton.
Back at the skeleton, we meet up with the two kids we helped earlier. Hand the maracas to the boy that had the toy bat, the drums to the boy who was chained up and give Victor the guitar.
This was one of the few point and click type games that seemed mildly logical. It wasn't one of those where you had to search out the object they wanted you to click on. The objects that you could pick up in this game were mostly obvious. There is nothing I hate more than a point and click adventure that I have to mouse-scan the entire screen to see what I can interact with.
It also didn't seem like there was this hidden click code that I needed to follow in order to win. I could pick the items up that I needed and I could use them as I needed. Instead of being one of those games where you can't pick up the candlestick until you have turned left three times in the maze and spoke to the rat about the candlestick.
The newspaper was a nice touch to help you along. It felt like they really thought about the game and how it could be brought together into a cohesive, fun game. And although it was short, it was fun to play through and solve.
Outside of the mausolea, you will now be able to put that bay toy to use. Grab it and drag it onto the tree that is guarding the key. The bat will become entangled in the tree's branches enabling you to grab the key. Go back to the first scene that the game started on.
Now let's take the path leading to the upper left.
First thing we see is a cute skeleton dog. Give him the bone so that he won't trouble us as we continue our adventure. Grab the garbage cans and then enter the mausoleum located on the right. In here we will grab a guitar from the wooden coffin and on the way out we will take the torch. Head into the last vault on the left. It is quite dark inside and we will need to place the torch in its holder so that we can see. You will need to place it on the left side of the door. Now, we see a boy who has been chained to the floor. Use the key we found earlier to unlock all of the padlocks binding him. He will get up, thank you and leave. Now we will return to the starting scene with the sulking skeleton.
Back at the skeleton, we meet up with the two kids we helped earlier. Hand the maracas to the boy that had the toy bat, the drums to the boy who was chained up and give Victor the guitar.
This was one of the few point and click type games that seemed mildly logical. It wasn't one of those where you had to search out the object they wanted you to click on. The objects that you could pick up in this game were mostly obvious. There is nothing I hate more than a point and click adventure that I have to mouse-scan the entire screen to see what I can interact with.
It also didn't seem like there was this hidden click code that I needed to follow in order to win. I could pick the items up that I needed and I could use them as I needed. Instead of being one of those games where you can't pick up the candlestick until you have turned left three times in the maze and spoke to the rat about the candlestick.
The newspaper was a nice touch to help you along. It felt like they really thought about the game and how it could be brought together into a cohesive, fun game. And although it was short, it was fun to play through and solve.
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